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registrered trademarks ™ ®
Copyright © Activision

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Spyro Fired Up!

With no known beginning or end, Skylands is a wondrous world filled with magic and mystery, both light and dark. Magic flows through everything in Skylands, from every rock, tree, and beast.



MagicDOUBLE TROUBLEMagic


Double Trouble
Double Trouble
Double Trouble
Boom Shock-A-Laka!
English Double Trouble was an adept spellcaster. On an expedition to find exotic ingredients for his potions, he traveled in search of a rare lily that was said to multiply the power of any spell. So thrilled was he when he found it, Double Trouble instantly ate the plant and performed a spell. Suddenly, there was a loud pop... then another... and another - until Double Trouble was surrounded by exact copies of himself. As it turned out, he had misunderstood the details about exactly what would multiply. But it didn't matter, for he quickly realized the clones were delightful companions... never mind that they were only half his size and would explode on contact.

Danish Double Trouble kunne noget med trylleformularer. På en ekspedition for at finde ingredienser til sine eliksirer, rejste han af sted i jagten på en sjælden lilje, der efter sigende kunne fordoble effekten af enhver trylleformular. Da han fandt den, blev han så begejstret, at han med det samme åd den og kastede en trylleformular. Og så kom der et højt "pop" ... Og så et til ... Og et til. Indtil Double Trouble så, at han var omringet af kopier af sig selv. Han havde misforstået, hvad det var, den hviskende vandlilje ville fordoble. Det gjorde ikke Double Trouble noget – han lærte hurtigt, at klonerne var hyggelige følgesvende ... Og det på trods af, at de var halvt så store som ham og sprang i luften, når man rørte ved dem.




Starting Powers

Double Trouble
Double Trouble
1.Power - Eldritch Beam
2.Power-Exploding Double

Basic Upgrades

Double Trouble
Double Trouble
Double Trouble
Double Trouble
Arcane Eldritch Beam
(500)
Conjure Unstable Double
(700)
Summon Magic Bomb
(900)
Advanced Construct Techniques
(1200)


Upgrade Path 1 - Channeler

Double Trouble
Double Trouble
Double Trouble
Extended Eldritch Beam
(1700)
Magical Catalysm
(2200)
Magic Armageddon
(3000)


Upgrade Path 2 - Conjuror

Double Trouble
Double Trouble
Double Trouble
Imbue Construct
(1700)
Rocket Powered Doubles
(2200)
Spirit Construct
(3000)


Super Upgrade (Soul Gem Chapter 22)

Double Trouble
Waterwalker
(4000)

DOUBLE TROUBLE
GAME STATS
Start
Max
Health
250
500
Speed
35
83
Armor
18
48
Critical Hit
50
100
Elemental Power
32
100
Total
385
831





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